WebSocket
A persistent two-way connection between browser and server — enables real-time push without polling.
In long form.
WebSockets upgrade an HTTP connection to a long-lived bidirectional channel. Once open, either side can send messages without a new request. Standard use cases: chat, live collaboration, real-time dashboards, multiplayer games, server-pushed notifications. Alternatives: long-polling (simple but expensive), server-sent events (SSE — one-way push, simpler than WebSockets, sufficient for many use cases). WebSocket connections don't fit naturally into typical edge / serverless architectures and often require a stateful server.
Before reaching for WebSockets, we ask whether server-sent events would suffice — most 'real-time' product features actually need push from the server, not full duplex.
Talk to us about your engagement.
Discovery calls are free. Scope, timelines, and pricing are quoted after we understand what you’re solving.